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Radiance 2.4M Damage Lineup

时间:2023-12-28 16:40:51  来源:  作者:Tang
The results? 2.4 million in damage for a team with 1 Golden, 2 Purple, and 2 Blue heroes at level 60.



Boss Skill Analysis

The boss has 5 skills, with three of them being crucial:

1. Universal Immunity
This single skill rules out the possibility of having heroes that can inflict Stun, Knock Up, or Ultimate Down, but the debuffs that reduce Attack and Defense still work. We need only about 15 Accuracy and not too much.



2. Murky Wave's Embrace
Each time this skill is used, the boss's damage is permanently increased by 5%. And due to [Universal Immunity], we cannot stop the boss from using skills. As a result, you'll have to choose between being resilient to damage or being able to deal lots of damage. When adjusting your lineup, pay attention to the number of buffs on the boss and the amount of damage dealt by the boss to see if you need more tanks or DPS.

Another note here. Feel free to give your heroes Immortality or Invincibility because no teams can sustain it when the boss has 150 stacks of buffs.



3. Call of Lightning
This skill is the biggest threat of all. With the buffs of [Murky Wave's Embrace] stacked up, this can instantly kill any unit, and it only targets the unit with the highest HP, so make sure to always keep your hero with the highest Defense at the highest HP because the longer that hero can tank [Call of Lightning], the more time you can buy for your other heroes to deal damage.



That's about it for the boss. Next, let's talk about the team lineup.
 
Lineup Management
Today, we'll take a look at a Radiance lineup.

Tank and Healer: Garius
Passive Skill [Rugged Tenacity]: Upon taking damage, there is a chance to gain 1 stack of Defense Up, up to 20 stacks, lasting indefinitely and cannot be dispelled, which enables him to sustain the attack of [Call of Lightning] over a longer period of time. Ultimate Skill [Hold Your Horses]: Recovers HP for better survivability. Aura Skill [Defense Aura]: Becomes a better tank overall.
 


Healer: Quarion
The reason why we need this hero to heal the main healer is that his ultimate skill [Crescent Protection] only takes 16 seconds to recharge, and he can grant Defense Up for 10 seconds, which will enable Garius to tank [Call of Lightning] for even longer.



DPS: Hegio
His level 3 ultimate skill [Rotating Sword Dance] can consume Rally to deal 165% damage, which has a chance to also be a critical hit. This makes him our main DPS. His battle skill [Royal Swordsmanship] can increase Ultimate Energy by 20%, allowing us to use the ultimate skills more quickly.



DPS and Support: Evania
Her damage-dealing skill is not the point here, so we'll skip that and talk about her passive skill [Radiant Sunshine], which at level 3 will always grant Rally to allies upon granting Rally to her. You might be wondering, "Why would we consider using a rare hero as the second DPS?." Well, it's all about the synergy. We'll get into that later.



Support: Lorentheel
Lorentheel is the enabler and damage amplifier of the team. His passive skill [Guidance of the Golden Deer] allows the ultimate skill [Residual Light of the Shard] to always apply Rally, increasing all allies' ATK by 40%.

He is the enabler because [Residual Light of the Shard] grants 25% Ultimate Energy when an ally consumes Rally to use their ultimate skill, which means it takes 25% less time to fully charge ultimate skills. Even his own ultimate skill can benefit from this, so that's 15 seconds for him to fully charge the skill, and the skill itself lasts 15 seconds, which means the buff is always active. With Hegio's [Royal Swordsmanship], our main DPS can use his ultimate skill once every 11 seconds.



Summary
[Residual Light of the Shard] needs to consume Rally to grant more Ultimate Energy, but Rally isn't always given to the hero of your choice, so the key then becomes how to let all your heroes always have Rally.

We know the duration of Rally is 10 seconds, and Rally is consumed at least 75 times for the entire team every 150 seconds without you doing anything. Considering you can use the ultimate skill at the 10-second mark, we actually need more than 75 times of Rally.

Every 15 seconds, Lorentheel can grant Rally to all allies.
Every 11 seconds, upon using his ultimate skill, Hegio has a 75% chance to grant Rally to all allies. And every 10 seconds, he has a 75% chance to grant Rally to himself.
Every 10 seconds, Evania has a 75% chance to grant Rally to herself and a 100% chance to grant Rally to all allies.

Let's do some math here. The number of times we can grant Rally is Lorentheel 10×5 + Evania 15×75%×2 + Hegio 150÷11×75% + 15×75%≈94, which is a lot higher than 75.
 
Equipment (All Refinement 12)

 

Goblin + Blessing + Evania + [Residual Light of the Shard] can reduce Lorentheel's ultimate skill charging time to 12 seconds. The buff, which increases damage by 40%, lasts 10 seconds, which means its downtime is only 2 seconds.


 
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