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Guide to New Damage Types in S2

时间:2023-12-08 11:59:45  来源:  作者:
Burning

Burning Mechanic: Burning is a debuff. Burning enemies periodically deal damage to themselves and other enemies nearby.
Burning Effect: Deals AOE damage around the target every 6 seconds, stacking up to 10 times.
The Burning mechanic was first seen on some Season 1 monsters, but now 8 Burn Heroes have joined the game, giving your team the ability to deal burning damage too. Apart from the basic periodic AOE damage, some heroes also have delayed burning damage/settlement mechanics, as well as abilities that cause derivative damage or effects to burning enemies.



Ice Blast

Ice Blast Mechanic: This buff allows you to use battle skills without a cooldown by spending Ice Crystals.
Ice Crystal Effect: When a target with Ice Crystals casts a battle skill, it can cast another at the cost of 1 Ice Crystal. A unit can stack up to 5 Ice Crystals.
This mechanic enables Ice Blast heroes to use their battle skills more often and effectively by stacking Ice Crystals on themselves or their allies. This will ramp up the heroes' burst damage, making them even deadlier in certain scenarios.



Thunderbolt

Thunderbolt Mechanic: Enemies with this debuff periodically create lightning shocks that deal damage to multiple enemies afflicted with Electrocution.
Electrocuted Effect: Deals damage to the target and up to 4 nearby enemies afflicted with Electrocution every 3 seconds.
Thunderbolt Effect: Triggers damage dealt by Electrocuted once.
Thunderbolt also specializes in AOE damage, dealing multiple instances of damage to clustered enemies affected by Electrocution. Thunderbolt heroes should aim to apply Electrocution to enemies to ensure high damage.

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