Main Damage Dealer Development Guide: Corrosion |
| 时间:2024-03-26 14:41:08 来源: 作者: |
Hello everyone, I'm Squid! The new season of Adenthia introduces 3 new build types: Aura, Corrosion, and Shadow, along with 15 new Legendary heroes. I will walk you through step-by-step how to develop your main damage dealers for this season. I will be focusing on [Corrosion] characters while also covering the following:
1. Introduction to new mechanics and hero skills. 2. Team strategies and equipment setups, broken down into high, medium, and mid-to-low configurations. 3. In-game demonstration, including stage progression and boss battles. 4. A summary of the above 3 parts.
I. New Mechanics and Hero Skills
1. New Mechanics - Corrosion Bar
Two points to note here: ① After dealing damage to the enemy, Corrosion heroes will inflict [Corrosion] DoT on the enemy and add a [Corrosion Bar] to their HP bar. The enemy loses HP over time based on the amount of [Corrosion] inflicted. ② The [Corrosion] damage received by the enemy will increase with the amount of [Corrosion] inflicted.
2. Hero Skills    From the above skill descriptions for the Corrosion heroes, we can gather the following information: ① The majority of [Corrosion] heroes have AOE skills, making them ideal for handling groups of enemies. ② There is no limit to the amount of [Corrosion Damage] that can be inflicted, which gives you an edge in prolonged battles. Therefore, a [Corrosion] team is a good choice for fighting bosses such as the Malinus or Mekkatorque. ③ Among the 3 Legendary [Corrosion] heroes, Rook stands out as the core damage dealer, as our tests will confirm. ④ Compared to the similar [Poison] build, the advantage of [Corrosion] heroes lies in converting base damage into [Corrosion Damage] without needing to build up Accuracy. This is crucial as it saves a lot of attribute investment in the early game.
For accuracy, I'll test the DPS of the 3 Legendary heroes against the camp dummies under the following conditions: ① Hero level at Lv.50. ② Inspiration level maxed. ③ Testing against a group target (5 dummies). ④ No food or equipment used. ⑤ Dummies at Lv.50, with a fixed test duration of 3 minutes.
 
 



The results show that initially, Rook and Whisk deal significantly more damage than Sacredeia because of their high direct damage battle and ultimate skills. However, as the battle nears 2 minutes, Sacredeia's total damage surpasses Whisk's, reaching 40.9% of the total damage dealt at the 3-minute mark. If the battle continued, Sacredeia's damage percentage would increase even further. That's because Sacredeia's ultimate skill continuously increases the total amount of [Corrosion Damage] on the enemy (up to 12 times Sacredeia's ATK), and inflicts an additional 60% damage based on the total [Corrosion Damage]. From these results, we can draw a preliminary conclusion: In the early stages, we can prioritize developing Rook or Whisk, as their ultimate skills deliver high direct damage, which can greatly boost early-game efficiency. In the mid to late game, it's crucial to focus on developing Sacredeia, as his damage percentage increases over time, making him an indispensable hero for time-limited boss fights.
II. Team Strategies and Equipment Setups
1. Team StrategiesEarly explorations and progression often present challenges such as: ① Slow resource acquisition, which makes it impossible to develop multiple main heroes simultaneously. ② Slow stage progression due to poorly built lineups, such as weak AOE capabilities or front-row tanks with insufficient damage absorption. ③ Slow dungeon progression, such as when clearing Goblin Lairs or tackling the 3 Elemental Domain bosses and 3 equipment acquisition dungeon bosses. This can significantly slow down your overall progress.
Completing daily quests and using up your daily allotment of 150 Stamina to farm resources from dungeons, like EXP and equipment, are essential ways to gain resources in the early game. To address these issues, try the following strategies: ① Build an effective lineup: In the early game, when the survival of your team is at stake, it's advisable to structure your team with either 1 tank, 2 supports, and 2 damage dealers, or 2 tanks, 2 damage dealers, and 1 support. And depending on the number of monsters on the field, deploy characters with strong AOE and Control abilities. ② It's advisable to invest resources in your front-row tanks at first since they form the bedrock of your team. If the tanks cannot sustain damage long enough for the rest of the team to cast their ultimate skills, it means not enough resources have been invested in them.
2. Team BuildingI'll provide detailed lineup builds centered around Ozul, including equipment and attributes. I'll be focusing on heroes up to Lv.50 for both general stage progression and boss fights. These lineups range from low to high configurations. Before that, let me recommend a few Artifacts for early-game stage progression and boss fights, focusing on Rook.

Test Results:
 The test results show that the gap between the 3 Artifacts on a single target is minimal, with the Epic Artifact, Eyeball of the Giant, slightly underperforming due to its attributes. However, in 5-target scenarios, the non-exclusive Legendary Artifact and Epic Eyeball of the Giant outperform the exclusive Artifact. This is because the exclusive Artifact features Crit Damage as one of its entries—which doesn't play a significant role early on due to lower Crit Rate—while the other 2 Artifacts' attribute entries are purely ATK-oriented. Thus, it's advisable to stick with Eyeball of the Giant and Swamp Toadstool in the early to mid-game. Once your Crit Rate reaches a certain threshold in the mid to late game, you can switch to the exclusive Artifact Rat Tamer.
Early game Artifact recommendations:
 Here are the lineup recommendations:
Mid-to-Low Lineup:Recommended lineup for clearing stages:

Recommended heroes for boss fights: One of the above two damage dealers can be replaced with the character shown below:

Medium Lineup:Recommended lineup for clearing stages: Heksandra, Gusni, and Sabrina in the mid-to-low lineup can be replaced with the following heroes:

Recommended heroes for boss fights: Replace Garian and Loris with the following characters.
High Lineup:Recommended lineup for clearing stages:

Dargo in the medium lineup can be retained.
Alternative heroes for boss fights: Feenja and Theodemer can be replaced with the following characters:
 Since Feenja's Controls are less effective against bosses and Theodemer cannot benefit from shields, both can be swapped out in boss fights for the two characters mentioned above. In the lineup setups discussed, a spot for a damage dealer has been intentionally left open, allowing for the inclusion of one of the following Legendary heroes:
III. In-Game DemonstrationIn the demonstration, I'll use a mid-to-low lineup to demonstrate specific positioning and skill timing. Note that the lineup can be slightly adjusted the based on the battle scenario.
1. Stage ProgressingThis time we're tackling the Lv.55 Goblin Camp.
  We're aiming for the highest rewards at Difficulty 5. Here's the lineup:  Here's the positioning:  Place all melee heroes in the front row so they can engage the enemy first. This helps maintain their damage output and gather monsters as effectively as possible.   Cast all AOE ultimate skills after the second wave of minions appears.      At the start of the third wave, disable automatic ultimate skill casting for the 2 back-row heroes, while keeping it enabled for the 3 front-row heroes. This allows the 2 back-row heroes' ultimate skills to be saved for after the fourth wave. For the fifth and sixth waves, replicate the strategy from the third and fourth waves by alternating ultimate skill uses between the 3 front-row heroes and 2 back-row heroes. This can prevent any waste of ultimate skill damage. The lineup consists of 1 tank, 3 damage dealers, and 1 support. Since Frurbath's healing is more than sufficient, I chose to add a damage-dealing support, Rephe. This resulted in a narrow victory by just 3 seconds. Recommended Aura: 30% AOE ATK boost. Recommended Buffing Food: Food that adds ATK.
2. Lv.50 Flame DomainAdjust the lineup, and temporarily swap out the Artifacts:  Here's the positioning:  Place Gusni behind Frurbath, so Gusni's battle skill can provide Frurbath with a DEF boost, and Frurbath's battle skill can heal the entire team.     In the final boss encounter, time Frurbath's ultimate skill carefully, ideally before the boss's third skill to significantly reduce its damage through ATK reduction. Otherwise, you're prone to losing allies. Recommended Aura : DEF boost. Recommended Buffing Food: Food that adds HP and DEF.
3. Lv.75 Grave of VenomSince it's a challenge beyond our level, we need to switch in the Artifacts and replace Loris with Elvis:  Here's the positioning:  Place all heroes on the left side to focus attacks on the Poison units on the field. The earlier the Poison units are eliminated, the less pressure there will be on our healers. Also, Elvis is a tougher tank than Frurbath, so he should be the main tank in this boss fight and bear the brunt of the damage     When there are fewer than 2 debuffs on the boss, the boss's third skill will target a random hero. If it continuously targets one of our damage dealers or healers, that character is likely to die, leaving no choice but to restart. The best scenario would be one in which the boss targets the 2 front-row tanks. This way, the 3 back-row heroes can stay alive and our team can successfully clear the boss. Recommended Aura : DEF boost. Recommended Buffing Food: Food that adds HP and DEF.
IV. SummaryThe [Corrosion] team can easily handle minions of their own level early on, thanks to the high direct damage from their back row, especially Rook. However, they struggle in boss fights. With a mid-to-low lineup, the team lacks versatility. They find themselves stretched thin when facing the need to dispel allied debuffs or enemy buffs. Moreover, a durable tank is crucial in the early to mid-game. Losing the tank early often means losing the battle. An ideal tank handles multiple roles, something sorely missed in the [Ice] and [Poison] teams in the early to mid-game. Compared to the similar [Poison] build, the [Corrosion] team's damage output is relatively quicker and doesn't require building up Accuracy, putting it significantly ahead. Moreover, its growth potential in the late game is promising. Longer battles tend to favor the [Corrosion] build, as demonstrated in the tests above. That concludes our development guide for now. Stay tuned for my upcoming guides on Dragonheir! |
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