About Alliances |
| 时间:2023-10-26 16:50:00 来源: 作者: |
In Dragonheir: Silent Gods, there are Alliances offering our Travelers a place to gather. There, you can find like-minded players and share your stories with one another. If you go on an adventure together, you can even enjoy additional attribute bonuses and earn numerous quest and event rewards.
I. Alliance Creation and Basic Information
How to Create an Alliance & Its Basic Information
Once you have unlocked the Alliance feature, you can spend 350 Wyrmarrows to buy an Alliance Rally Ticket and create your own Alliance.
- Alliance Introduction: This includes an Alliance's name, icon, notice, and language.
- Max Members: 50 players.
- Alliance Positions: A Leader, a Vice Leader, and several Seniors and members.
- Requirements: You can set a limit on the Journey Level and Grand Gladiator Arena Rank of the Alliance members. You can also choose whether join requests must be approved.
*Only the Leader can change the name of an Alliance (it will cost 700 Wyrmarrows to buy an Alliance Rename Ticket). As for the other information, both the Leader and the Vice Leader have access to change it. *Alliance Icons:

Server Invitation
In Open Beta, we added the Server Invitation system (unlocked at Alliance level 2). An Alliance Leader can generate a Server Invitation code so new players and players on other servers can enter that code to join the server of their Alliance.
*If you use this feature, you'll create a new character on the associated server. However, the character information and items will not be carried over from the original server. *If the server of the Alliance is full, you won't be able to create a new character there.

II. Alliance Commission
- The Leader and Vice Leader can accept Alliance Commissions. All Alliance members must work together to complete objectives so they can gain progress and earn rewards.
- Commissions have three difficulties: Hard, Moderate, and Easy. A Commission of a higher difficulty gives you better rewards and more Alliance EXP.
- You can have up to 4 active Alliance Commissions at a time and complete up to 12 per week. The Leader or the Vice Leader can choose to abandon a Commission, but in doing so, the current progress will be lost.
*Alliance Commissions:


III. Alliance Rally
- Every day, the Alliance members can complete the temporal vortex event to contribute personal points in the Alliance Rally game mode.
- Dealing more damage to the boss in a personal challenge on a higher difficulty contributes more points.
- When enough Alliance Points have been earned, members who have played the game mode that day can claim the associated rewards. The point progress is reset daily, and unclaimed rewards will be mailed to you.

IV. Alliance Competition
Alliance Competition is an important game mode for the Alliance system. It is unlocked two weeks after the server launch. Currently, there are two modes: the Golden Wing Points Match and the Sparkle Tournament. These two modes rotate every week. *If the server is unlocked on a day when one of these game modes is active, the Alliances must wait until the next week before they can queue for the game mode.
Alliance Battle Rank - How It Works
Before each round of a game begins, the Alliances will be matched to an opponent of similar strength and pitted in 1v1 fights. The Alliances will earn points based on how they perform in each round. The table below will show you how many points are associated with each rank.

The Golden Wing Points Match
● Schedule: Every Tuesday and Wednesday, with each round lasting 2 days. ● Requirements: There are at least 15 active players in the Alliance over the past three days. ● Gameplay Details
During a match, Alliance members can earn points for their Alliance by completing dungeon stages, playing temporal vortex, or winning in Grand Gladiator Arena. When an Alliance has enough points, it will unlock milestone rewards. Eventually, the Alliance that has earned the most points wins the match.
In the Golden Wing Points Match, upon victory, an Alliance will earn 200 Alliance Battle Rank Points. Upon a draw, an Alliance will earn 100 Alliance Battle Rank Points. If it is a defeat, the Alliance doesn't gain or lose points.
*During Alliance Battle, new members will not be able to participate in this event. For those who have left their Alliance, the points they earned with their previous Alliance will stay with their previous Alliance, but they won't be eligible to receive follow-up rewards. Also, the last member of an Alliance won't be able to leave that Alliance.

Sparkle Tournament
● Schedule: Every Friday to Sunday, with each round lasting 3 days. ● Requirements: There are at least 15 active players in the Alliance over the past three days. ● Idle Stage and Matchmaking Stage
Starting from the moment a weekly Golden Wing Points Match is over until 2 hours before the Sparkle Tournament begins, it is the idle Stage, during which the Ratfolk Guild will prepare for the subsequent games. Players can also seize this opportunity to check information about the next round of games. Within 2 hours before the Sparkle Tournament begins, the Ratfolk Guild will match Alliances of similar strength and pit them in 1v1 fights.
● Preparation Stage
On the first day when the Sparkle Tournament begins, it is the Preparation Stage. During this stage, Alliance members must configure their defensive lineup (the lineup is final once we move on to the next stage). Meanwhile, the Alliance will also appoint a Commander, who will deploy Alliance members at each defensive point (once the battle has begun, you won't be able to change the Commander). ● Combat Stage I: Capture the Sharpteeth Gate On the second day of the Sparkle Tournament, it is Combat Stage I. Players must capture the enemy's Sharpteeth Gate so they can attack the enemy Three Ears. There are 2 of these Sharpteeth Gates in total, and each is protected by 5 players. During this stage, by defeating all the defensive players and breaching the 2 Sharpteeth Gates, you can start attacking the Eternal Three Ears on the next day. If you fail to complete the prerequisites, you won't be able to proceed to the next stage. *If you cannot defeat any of the players defending a Sharpteeth Gate, you can also try fighting the neutral creatures on two sides. Defeating them also grants some Contributions and earns Sparkle for your Alliance.
● Combat Stage II: Capture the Eternal Three Ears
On the last day of the Sparkle Tournament, it is Combat Stage II. Alliances that make it to this stage must destroy the enemy core building called the Eternal Three Ears, which is protected by a single enemy player, but you must defeat it three times to claim the final victory. *If you cannot defeat the player defending the Eternal Three Ears, you can also try fighting the Heatwave Outposts on two sides and defeating the defensive players garrisoned there. Defeating them also grants some Contributions and earns Sparkle for your Alliance. ● Rule Description
- A player can deploy each hero only one time per day (unless it's a defeat).
- In the Sparkle Tournament, the abilities of some heroes are changed, and such changes may vary in each Sparkle Tournament (for details, please see the associated page).
- Some special neutral creatures become more powerful and yield better rewards. Fighting these creatures will cost the Alliance's public challenge attempts.
- By defeating neutral creatures and breaching Heatwave Outposts, you can earn Sparkle for your Guild. The Commander can spend Sparkle on buying special strategic items and distribute them among members to help them in combat.
- If your Alliance wins both the offensive and defensive fights, it gains 200 Alliance Battle Rank Points. If it wins only one of the fights, it gains 100 Alliance Battle Rank Points. If it loses both fights, it doesn't gain or lose points.
- There are two types of event rewards: the offensive rewards and defensive rewards. These rewards are distributed to all Alliances based on their offensive and defensive completion progress.

V. Alliance Buffs and Alliance Shop Once a player has an Alliance, they can directly enjoy Alliance attribute buffs. Meanwhile, they can only spend the Alliance Silver Vouchers/Alliance Gold Vouchers they obtain from Alliance events on buying various items from the Alliance Shop.
Alliance Buffs
The system will tally the Exploration Progress earned by Alliance members in the Otherworld Exploration event. When a Overall Exploration Progress milestone has been reached, the associated Alliance buffs will be unlocked. Then, all the Alliance members can enjoy attribute bonuses in various game modes. Below is a table of such bonuses:

Alliance Shop
- Alliance members can obtain some Alliance Silver Vouchers by completing Alliance Commissions.
- After completing an Alliance Commissions or playing a temporal vortex challenge, you'll earn Personal Contributions. When you have earned enough Personal Contributions, you can claim extra Alliance Silver Vouchers, up to 10 times per week.
- Play the Alliance Competition - Sparkle Tournament, and you'll earn Alliance Gold Vouchers/Alliance Silver Vouchers based on how well your Alliance has performed.
- By spending Alliance Gold Vouchers/Alliance Silver Vouchers, you can get Gold, Iron Ores, Tempering Sand, Essence of Creation, Starlight Stone Dice, and other items (reset weekly) from the Alliance Shop.
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