A Letter From Dragonheir: Silent Gods Developer — Global Launch Preview
To Adenthia's pioneering Adventurers:
Greetings, one and all! As Dragonheir: Silent Gods S0 draws to a close, we have been grateful for your company for over two months now! Seeing so many Adventurers enthusiastically enjoying the immersion of our vibrant world and rich stories in tandem with highly strategic battles and versatile character line-ups has been a real pleasure for all of us here!
So many players have spoken fondly of their experience of the story and urged us to release story updates. Rest assured! This is only the beginning! Your adventures in Adenthia will brim with even more ambitious stories, with even more engaging, diverse content. We have been working tirelessly to bring even more new content that will be simultaneously launched with the Global Launch on September 19th!
Equally, we take player feedback and suggestions seriously! We aim to address any problems you encountered with our many improvements and adjustments newly implemented in the Global Launch. For any questions you may have about this new version, hopefully the following will clarify everything:
[Map & Story]
Q1: Will there be any [New Maps] added to the Global Launch?
A1: The brand new Underground Sandbox will be coming to the Global Launch soon. It will feature new challenges of both main quests and local quests, ensuring players will have plenty of playable content by Mid-Season.
Q2: Will the [Story] be updated in the Global Launch?
A2: To ensure players have a more immersive, rewarding and complete experience, we have added a substantial amount to the storyline of the Plains and Underground(new map!) in the Global Launch.
[New Content & Adjustments]
Q1: When will the population [Lizardfolk] be available in the Player Character customization?
A1: The moment you have all been waiting for, Adventurers! The new customizable lizardfolk will be launched simultaneously with the Global Launch, allowing you to pick this population for your newest playthrough!
Q2: Will any [New Heroes] be added to the Global Launch?
A2: Over 60 new heroes will be added to the Global Launch! Moreover, we will continue to update frequently in later Seasons to ensure players will always have new builds to explore.
Q3: Will [ElementalAffinity] in the Global Launch be different than that in the previous game version? How will it be changed?
A3: Seasons are a key feature of our game. Each Season sees a rotation shift in Elemental Affinity and its rules, guaranteeing a different experience at all gameplay stages. In S1. [Fire & Poison], [Radiance & Lightning], and [Necrosis &Ice] will form new pairings.
Q4: Some heroes don't have suitable [Artifacts], while some powerful artifacts cannot be assigned to multiple heroes at once.
A4: We intended the artifact system to allow players to develop their heroes with greater flexibility and to choose their favored progression path. Therefore, we will continue introducing a wider range of artifacts for you to choose from. After the Global Launch is launched, over 20 new artifacts will be introduced. We'll also introduce more ways to acquire artifacts, helping Adventurers progress more quickly.
Q5: There are not enough [Rewards] from quests and events, and some rewards cannot be obtained by average players in a reasonable amount of time.
A5: We heard your feedback! In the Global Launch, we will be improving reward content and reducing the acquisition threshold for some rewards, allowing players a smoother development path.
Q6: When I encounter [Difficulties] in-game, I often need to spend half the day working it out. Is there any better way to seek help?
A6: Once the Global Launch is live, we will launch a built-in AI Q&A Wizard to answer all sorts of everyday questions in-game, helping players jump into the game in no time!
Q7: There are too many heroes! Which heroes do you [Recommend for Development] early on? Who is the best choice for each different Dungeon?
A7: Having more heroes to choose from can make strategic team building more fun, but it inevitably increases the training costs for new players. To address this issue, we will be updating the Lineup Tips feature in the Global Launch. Players will be able to rate each card and provide their own lineup recommendations for different Dungeons. By promoting communication and exchanges among players, everyone's understanding of the game will be improved overall.
[Dungeons]
Q1: Will there be any new [EXP Dungeon] besides Goblin Lair?
A1: There'll be a new EXP Dungeon in the Underground Sandbox giving players the room to experiment with AOE lineups and development rate. The Dungeon will feature a set number of monster waves, with rewards being granted according to the number of waves cleared. Adventurers that clear every wave will obtain all the rewards!
Q2: The [Dungeon Reward] items are limited, and some Dungeons are not challenging enough in the late game.
A2: In the Global Launch, new content will be added to the Pillar of Trial and the Fey Meander, posing players with even more of a challenge. We have also added a host of new rewards: limited legendary artifacts, limited epic heroes, and a number of entirely exclusive rewards unobtainable through purchases! Even more beneficial, this Dungeon type will encourage players to experiment with and devise even better strategies for clearing Dungeons.
Q3: Will there be any other [New Dungeon] designs for the game?
A3: Besides the regular Dungeons, the new Season Dungeon will be introduced with the Global Launch. Players will be given advance notice before this Dungeon opens. We recommend that players prepare even more lineups to face the complex challenges that await! Season Events will be launched Mid-Season, where you can acquire limited legendary heroes and artifacts! These rewards are exclusive to Season Dungeon and are not available through summons, purchase, or any other means.
Q4: The [Alliance System] has very few quests and events. Will you consider adding more related activities?
A4: We would like Alliance to hold a greater role in the game, promoting a sense of community and belonging among players. Since the official Global Launch, the cap on Alliance members will be increased from the original 30 up to 50, and a new Alliance PVP mode will be added. The structure of Temporal Vortex will be revamped and corresponding Alliance rankings will be introduced. The challenge mode difficulty selection will also be optimized, allowing players to have more freedom in choosing their preferred difficulty.
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Q1: Will PVP be available cross-server in future?
A1: We will enable cross-server PVP when appropriate, enriching the matchmaking experience for players. Availability is tied to a server's overall player progress, thereby avoiding excessive level disparities during cross-server matching.
Q2: Resources are limited in the early game! It's too difficult to [Simultaneously Train Multiple Lineups] for
A2: Of Dragonheir: Silent Gods' various PVP modes, Asynchronous PVP is a terrific strategy tester. But, one issue has given many players a headache — the high cost of hero training.It makes putting together more lineups difficult. This pitfall will be addressed in the Global Launch: The level of all a player's heroes will be synchronized to match the highest level hero they currently have. We believe that lower costs will help Adventurers develop more powerful combinations!
Q3: Will there be any [New PVP Mode] in the Global Launch?
A3: PVP in the Global Launch version will introduce a tag combat. Each player is required to assemble 3 lineups to compete. The strategy aspect will definitely be more thrilling!
[Other Updates]
As well as the above, we have made other changes and improvements that we would like to share with our Adventurers:
●Payments
When the Global Launch debuts, the Pass Feature will also go live. This feature allows Adventurers to obtain a lot of resources for free, as well as being able to pay to unlock more rare items. This ensures that every player will receive a regular flow of rewards!
●Servers
To welcome new players to Adenthia, we are further enhancing our servers, increasing player capacity in each (from 10.000 to 50.000).
●Art& Graphics
Compared to Close Beta Test 2. the art in the Global Launch will be heavily iterated. Maps, monsters, loading pages, skills and summoning effects will all be optimized further, whilst 4K resolution will be supported for PC.
[Season Reset, Off-Season and Server
Seasons in Adenthia run on 12–14-weekcycles. At the end of a Season, Adventurers are rewarded according to their performance that Season, and after a brief pause, progress into a new Season.
In accordance with Season resetguidance in-game, player data from S0 will be fully retained, partly retained or completely cleared during S1 depending on the classification, as per the following:
●Fully Retained Content
① All Avatars andAvatarFrames obtained by the player.
② Wyrmarrow, Dragon Crystals, Summon Dice, Skill Scrolls and unexpired Monthly Cards.
③ Pure Sandcores, all of which can be exchanged for appropriate rewards in theSeason Shop.
*Note: At the start of a new Season,Echo of Clepsydra acquired in the previous Season will be automatically converted to Pure Sandcores at a ratio of 100:1.
●Partly Retained Content
① Heroes, Skill Levels, and Inspiration Levels will be retained, but the Hero Level will be reset to Lv.1.
② Artifacts will be retained, but the ArtifactLevel will be reset to Lv.1.
③ A certain percentage of Essence of Creation obtained through Hero Summoning will be retained (consumed or not). Additionally, players will be rewarded with extra Essence of Creation in the new Season according to their in-game progress.
④ Unlocked Arcane Spells and Attribute Points acquired by the Player Character will be retained andcan be reallocated at the start of a new Season.
●Fully Cleared Content
① ElementalAffinityLevels will be completely reset, in tandem with the rotation of Elemental Affinity rules in the new Season.
② Mist will regenerate on the Map, requiring players to re-explore the world to unlock the various teleport sites.
●About This Off-Season
The game is currently in the final stages of Global Launch (September 19th) preparation. After S0 ends (August 22nd), we will have a relatively long Off-Season to ensure that all players, new and old, are synchronized for S1 progression during the Global Launch. No new content or events will be available during this period, but players can continue to play.
●About ServerMerge
Since the official Global Launch, we will increase the player capacity of our new servers even further. Servers involved in S0 will be unified in a merge. Detailed merge rules will be announced later, so please stay patient and wait for the latest news!
Thank you all for showing Dragonheir: Silent Gods your interest and support! Our game will release its Global Launch on September 19th, at which time it will be available on multiple platforms, including mobile and PC, with cross-platform data exchange, and support for 13 languages.
We look forward to meeting you in Adenthia and writing a brand-new chapter in your saga! |